On top of the unit are Power and Source buttons, and the rear face harbors three of the HDMI inputs and one HDMI output. The sparse front panel includes four blue LEDs to indicate which of the four HDMI inputs is active. The 3D Complete+ is a tiny box measuring just under 1 inch tall, 6 inches wide, and 4 inches deep. But if you already own a 3D HDTV or projector, the 3D Complete+ is intended to expand your world of available 3D content. To be clear: You still need a 3D display, using either active or passive 3D glasses-this box can’t turn a 2DTV into a 3D-capable model. The 3D Complete+ is a stand-alone device that you connect to your source components to convert the 2D signal into 3D, giving you an unlimited supply of 3D content. While many TVs and Blu-ray players offer their own 2D-to-3D conversion, this isn't a standard feature for all products. But what if you could take any 2D program and convert it to acceptable-looking 3D? It's an interesting concept, and IOGear has come up with a solution with its GHDSSW4 3D Complete+ 2D-to-3D converter. A crappy movie or sporting event in 3D is still crap with added depth and dimension. But third, and most importantly, there's a severe lack of good content. Second, there isn't a lot of 3D content on the market beyond a limited number of Blu-ray movies and a smattering of sports programming on obscure cable/satellite channels. First, I find the active glasses (admittedly early-generation models) very heavy and uncomfortable to wear for a long period of time. I've owned a 3D projector since early 2011, and while the wow factor at first was great, a few problems have developed over time. Sure enough, the electronics manufacturers, who had just begun promoting a then-pricey 3D capability in the newest HDTVs, jumped on board and started to seriously hype 3D for the home. Some would argue that a monumental shift happened in 2009 when James Cameron's Avatar hit theaters, breaking all kinds of records with a middling sci-fi adventure story that blew audiences away with its three-dimensional images. Over the next 100-plus years, 3D would attempt-and fail-to catch on with audiences. Needless to say, this didn't take off given the impractical viewing conditions. 3D conversion of video games causes lagīelieve it or not, the idea behind 3D movies started in the 1890s when William Friese-Greene filed a patent for a 3D movie process in which two films would be projected side by side on the screen and the viewers would look through a stereoscope to converge the two images.
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